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-
-
- CPLAYER
- A Computer Player For VGA Planets 3
- very first test release
-
- July 25, 1993
-
- -------------------------------------
-
- Alpha Test 3: released August 22, 1993
- Version 3.00 Beta Test released December 11, 1993
-
- The CPlayer will not play a players turn if a
- TRN is in the game directory already.
-
- ----------------------------------------
-
- This program was made possible by all you great folks
- that registered VGA Planets, Thanks!
-
- This program was written in Microsoft Basic PDS 7.1
-
- By:
-
- Tim Wisseman
- PO Box 204
- North Fork
- CA 93643
- USA
-
- The Tim Continuum BBS (209) 877-4921
-
- --------------------------------------------------------
-
- What is CPLAYER?
-
- CPLAYER is a simple fuzzy logic based computer player for
- VGA Planets 3. It plays with the intelligence of an
- average eight year old humanoid.
-
- CPLAYER accesses the host data files directly so that there
- is no need for RST or TRN files.
-
- CPLAYER can only be run on the host system.
-
- If a TRN from a human player is given to the HOST.EXE in the
- same turn that the CPLAYER plays that same race the
- HOST.EXE will accept both the CPLAYER's moves and the human's
- TRN file. This will cause strange things to happen, such as
- two ships to be built on a starbase or negative numbers to
- appear in the game. This will cause the player's empire to
- explode.
-
- -------------------------------------------------------------
-
- How do I use CPLAYER?
-
- CPLAYER needs to be placed in the same directory as HOST.EXE
-
- CPLAYER must be run before host is run.
-
- It will accept a path to the game data
-
- The path must be followed by a switch "/" and the number(s)
- of the races that CPLAYER will play.
-
- Player 10 is "a"
-
- player 11 is "b"
-
- CPLAYER [ path ] /123456789ab
-
- ---------------
-
- For Example:
-
- My HOST.EXE and CPLAYER.EXE is in the C:\PLANETS directory.
-
- My game data is in the C:\PLANETS\GAME1 directory
-
- I want the computer to play race 1 race 3 and race 10.
-
- I would run from the C:\PLANETS directory:
-
- CPLAYER game1 /13a
- HOST game1
-
- ---------------
-
-
- ------------------------------------------------------------
-
-
- If CPLAYER has a fatal error and does not complete it
- will return a DOS ERRORLEVEL 1.
- (If you don't know what this means, don't worry about it)
-
- You can start using CPLAYER any time during a game. It
- will take a few turns before it begins to understand what
- is going on.
-
- You can also stop using CPLAYER on any race any time
- and hand control back to a human user.
-
- * When starting a new game delete BRAIN?.HST and BRAIN??.HST *
- * from the game data directory, or else the computer player will *
- * be very confused. *
-
- There are three reasons that I think of to use CPLAYER
-
- 1. Practice games with just you and the computer
-
- 2. When starting a game on a BBS system and the just are
- not enough human players CPLAYER can play a race
- until a human joins and takes over the race.
-
- 3. If a player quits the game CPLAYER can then take over.
-
- ------------------------------------------------------------
-
- Bugs fixed in this version:
-
- 1. BUG: The CPLAYER deleted everybody elses messages by mistake.
-
- This has been fixed.
-
- 2. BUG: Cplayer Ships without fuel that are in tow to be captured
- gained fuel by magic and attack or fly away.
-
- This has been fixed.
-
- 3. Cplayer ships could make torps and fighters in deep space
- as if by magic.
-
- They can no longer do that. They must return to a base.
-
- 4. ***BIG BUG*** The Cplayer could make enemy fuel dumps and
- mineral storage sites EXPLODE!
-
- This bug has been fixed. ( I hope )
-
- I have not been able to find the "Jumping Ship Bug" this is
- a CPlayer bug where a computer player ship jumps out of no
- where and attacks a planet and disappears. I have spent many
- hours looking for it but don't yet have a clue as to why
- this happens. CPlayer can only change a ship's speed and
- way point and not it's (X,Y), only HOST.EXE can do that.
-
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